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Jeremy Buttell

Look Development & Lighting / CG Supervisor
Demo Reel 2025 · 2:32 · Vimeo · LinkedIn ·

Avengers: Infinity War thumbnail
01

Avengers: Infinity War

2018
RoleCG Supervisor
WorkSupervised the build of the production-ready Thanos asset, coordinating the pipeline from modeling and rigging through shading and look development. Established the look dev foundation and lighting environment for Thanos that the look dev team built on, incorporating eyes and teeth from prior research.
ToolsMaya, V-Ray
Transformers: Dark of the Moon thumbnail
02

Transformers: Dark of the Moon

2011
RoleLook Development / Lighting
WorkLook development on the V-22 Osprey and other hard-surface assets. Lighting on select Osprey shots, the Decepticon in the office building as he turns to camera right, and the following shot of two small wheeled robots in a dark corridor.
ToolsMaya, RenderMan
Ender’s Game thumbnail
03

Ender’s Game

2013
RoleLook Development
WorkLook development on the battleships of Ender’s fleet; wrote tools to place and randomize the thousands of lights on each ship.
ToolsMaya, V-Ray
G-Force thumbnail
04

G-Force

2009
RoleTechnical Artist
WorkLit and composited all shots.
ToolsKatana, RenderMan
Maleficent thumbnail
05

Maleficent

2014
RoleLook Development / Lighting
WorkPrimary look development artist on the fairy Thistlewit.
RecognitionVES Award nominee, 13th Annual VES Awards (February 4, 2015; 2014 film year): Outstanding Performance of an Animated Character in a Photoreal/Live Action Feature Motion Picture, for Thistlewit. Shared with Darren Hendler, Matthias Wittmann, and Elliot Rosenstein.
ToolsMaya, V-Ray
She-Hulk: Attorney at Law thumbnail
06

She-Hulk: Attorney at Law

2022
RoleLook Development Lead
WorkLook development on the hero She-Hulk asset, co-developing her look with Wētā FX; oversaw wardrobe and other characters.
ToolsMaya, V-Ray
Captain America: Brave New World thumbnail
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Captain America: Brave New World

2025
RoleLook Development Artist
WorkLook development on aircraft (including the F-35), missiles, and battleships.
ToolsHoudini Solaris, V-Ray
TRON Test thumbnail
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TRON Test

2010
RolePersonal test
WorkPersonal look development and lighting study of a neon-lit, TRON-style corridor flythrough, made on my own time to learn Maya.
ToolsMaya, V-Ray
Pixels thumbnail
09

Pixels

2015
RoleLook Development & Lighting Lead
WorkLook development on the voxel Pac-Man asset and the CG Mini Cooper vehicles; lighting on select shots.
ToolsMaya, V-Ray
Digital Domain — Digital Human Group, Real-Time Research (Unreal) thumbnail
10

Digital Domain — Digital Human Group, Real-Time Research (Unreal)

2018–2019
RoleCG Supervisor / Look Development Lead
WorkLook development on DigiDoug for Digital Domain’s Digital Human Group: a photoreal digital human built for real-time rendering in Unreal Engine, with dynamic blood flow, wrinkle activation, and pore-level animated textures.
RecognitionSIGGRAPH 2019 Real-Time Live: “Real-Time, Single Camera, Digital Human Development” (co-presenter and ACM abstract co-author, with Doug Roble and team).
ToolsUnreal Engine
Beauty and the Beast thumbnail
11

Beauty and the Beast

2017
RoleLook Development Lead
WorkSupervised look development on the Beast; did the look development on his blue ballroom outfit myself.
ToolsMaya, V-Ray
Jeremy Buttell · Look Development & Lighting / CG Supervisor · Demo Reel 2025 · LinkedIn ·